class Particle_Editor: Tool
{
Particle_Editor()
{
My Particle Editor is another system I built during my spare time to help facilitate the creations of particles for my current project Akimbo 2. Particle systems typically have allot of different tweak able variables to achieve different results. In this particle system there are over 20 of these variables.
All of the slider and button controls are programmed using simple OpenGL graphics. The particle system is also programmed in OpenGL using point sprites and alpha blending.
For more detail about the code see the code page.
}//constructor
void playVideo()
{
}//playVideo
}//end Particle_Editor