Solution Explorer

main.cpp

programs.cpp

code.cpp

resume.cpp

aboutMe.cpp

class Dirty_Dashers: Game {

Dirty_Dashers()
{

Dirty Dashers is an extracurricular game developed for a DePaul DeFRAG competition called Nightlight in 2008. The competition was to build a game around the theme of cleaning.

Dirty Dashers is a online multiplayer game that pits two teams of players against each other. One team is a "Clean" team with characters like a soapy sponge and vacuumed, and the other team is a "Dirty" team with characters like a blob of mud and a dust bunny. Each team must explore a map and find a crystal in which they must make completely clean or dirty to score a point.

My responsibly for this project was to develop and maintain the networking code for the game. The game was built in C# and XNA which comes with a networking built in, but doesn't do much in the ways of making sure players are synced and handling lost packets of data. This was a fun diversion from my usual game play and system programming, even though it isn't my strong suit.

For more detail about the code see the code page.

}//constructor

void playVideo()
{

assert("No Video available");

}//playVideo

}//end Dirty_Dashers